This review is part of our 7 Days of Pokemon Games. Click here for more WOBAM awesome.

On February 27, 1996, a new franchise was about to take the world by storm. Nobody knew what to think of it. Would it fly away as quickly as it appeared, or make a mark like an alien with a cornfield? Here we are now, twenty-two years later and the franchise is still going strong.

If Red and Blue were the first, why am I reviewing Yellow and not either Red or Blue? It boils down to a few things. The first is, Yellow is the only game that I own of the “original three” that still works (and by work I mean it’s memory battery hasn’t died yet for some reason), and it also fits with another post that is coming later this week.  Without further complications, let’s get ready to rumble.

For you that are unaware of how a mainline Pokemon game works, let me explain. You play as an avatar that lives in a world filled with creatures called Pokemon. In this world, people capture this creature, to train and battle together. For each level you gain, the stronger the Pokemon become. Who knows, maybe a pokemon you raise has an evolution coming up?

You capture these monsters through a device called Pokeballs which you buy at the mart. The game allows you to carry a team of six, with the rest that you captures is kept in a PC Box. The main game is to defeat eight gyms, and the “elite four” to become the strongest trainer while stopping an evil organization during your journey.

While Pokemon Yellow might be the second game in the franchise (with the original being Red & Blue), the game is also the series first “remake/expansion pack” (unsure on where to put it, to be honest). The game place like Red & Blue, but it has enough changes to play off as a different game. But considering the minor graphical upgrades and such, I don’t know if I would call it a remake like Fire Red and Leaf Green.

The graphics for its time is good considering the hardware a Gameboy/Gameboy Color have. However,  can’t say that it has aged well. I can’t say the same for the gameplay though. It has a good foundation that has molded to what the franchise is today. It has a couple of cracks, but those do not make the foundation a bad one. Some of these cracks are

A) Attacks that are supposed to have 100% accuracy has the chance to miss, no matter if any evasion raising or accuracy lowering type of move have been used or not.

B) There is a chance that your Pokeball can miss rare targets. This mechanic is downright dumb, considering the already low appearance and catch rate. I can safely say that I throw close to 15 Ultra Balls (one of the best types of Pokeballs) at Articuno one time. Have the misses being a rare occasion is one thing, but being able to get 15 misses in a row is just ridiculous. 

C) The game mechanic called Critical Hit is close to broken in this game. The reason for this is that the chances of getting a critical hit lies in the speed the Pokemon has. Due to this balancing issue, some trainer ends up being harder then they should be. Not because of lack of skill or planning but due to the individual player's luck.  If you want to know more in-depth about the whole thing, here’s a link to it.

At the end of it all, if you are a Pokemon fan, but are curious about where it all began, I recommend Yellow for you. It’s the better of the three original games. But if you want the best game possible when you journey through the region that started it all, I recommend you search for a copy of either Fire Red or Leaf Green. They are much more balanced games with some added mechanics that make it polished.

Pokemon Yellow, Red and Blue are available for 9.99 USD and is available on the 3DS and are accessible in each region.

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